Fatal Shot

Chapter 688 - Increased Realism For The Game!



Chapter 688: Increased Realism For The Game!



But, to be more precise, this addition was not as unfair as one would think.


Because for most players, although the gun did not have a forced cooling time, aiming the gun on the target also took time, and the process of loading and firing the bullet, also took a certain amount of time.


What’s more, after the mandatory cooling time was removed, the system also eliminated the property of the “100% recoil removal.”


Now, in the properties of all the guns, there was no longer the property of “recoil reduction.”


The statement, in the short term, had a greater impact on gunners as compared to the removal of the cooldown time.


Because whether it was a sniper rifle or a submachine gun or a machine gun with a stand, they all had a significant recoil.


Especially for large-caliber sniper guns, like the Wings of Death that Feng Luo was holding, its recoil, without the reduction of its 50% recoil property, would push the gunner onto the ground upon firing if an original gunner were to hold the gun.


That was why he placed the sniper rifle on the top of the SUV, and not in his hands from before.


Of course, with his strength attribute, he would still be able to hold it if he were to hold and shoot the gun.


In particular, because during these three days, he also raised his level by one, becoming level 54.


Thus the barrel of the Wings of Death was exchanged with a legendary-grade sniper rifle barrel which was obtained by an Onishi, and also additional parts, reducing its recoil on its shots by a lot.


However, the average gunner player would simply not be able to have such high strength and physical attributes as him.


For most snipers, it was almost absolute that the muzzle would be shifted by a little after a single shot.


And because of the damage system changes, it resulted in only the lethal shots being able to inflict huge damage.


This also required that most snipers would need to spend at least a second or more after the first shot to adjust the muzzle to ensure shooting accuracy.


So, in fact, after computing, this buff almost meant nothing (for ordinary sniper players).


Of course, there was no cooldown time.


If you were not pursuing high precision and treated the sniper rifle as a high power rifle, that would not be impossible as well.


But…


Don’t forget that the guns in the game still had a property that would be neglected often, and that was the “overheating” of the barrel.


At present, the guns in the game, almost all of which were gunpowder weapons, and even if it was an energy weapon, it would have a heating effect.


The problem of the gun barrel overheating could naturally be neglected for low amounts of slow shooting, but under this large number of rapid shooting processes, it was a problem that should totally be considered.


Why was the explosiveness of a machine gunner so disgusting, but the throne of the game still belongs to a fire manipulator?


One important reason was that it is impossible for the machine gunners to keep firing.


At hundreds of rounds per second, even if it was a machine gun barrel, which was made of high-temperature resistant materials in the game, it would quickly become hot because the heat in continuous shooting would not dissipate quickly.


It was important to note here that the machine gunner in this update also removed their “forced cooling time.”


Of course, for a machine gunner, this meant the cooling time between two loads (or a certain number of bullets), which was a full ten seconds (could be reduced by skill).


But now, this line had been removed.


Machine gunners could suddenly use their well-trained hand speeds due to their singlehood to attach the ammo chain in two to three seconds, and could even use the automatic ammunition supply equipment to continue shooting.


All of a sudden, it seemed, it could become the most enduring, most awesome, and the most violent profession in the whole game.


However, because there was a restriction on the firing barrel being overheated, it also did not upgrade by as much.


On the contrary, because of the damage of the ordinary parts being reduced and the damage limit of individual parts being included, the originally strong machine gunner in the PK, besides the sniper, took a huge nerf after this update.


Of course, the gunners were not only the ones who were nerfed.


The warriors were also affected by the update, as the settings for their defense equipment had also changed.


After this update, the warrior’s defense equipment protection ability became an effective defense only on the covered areas, and it was no longer like the previous defense, which affected the whole body (but the defense coefficient was only for a single piece).


This had little effect on the heavy-duty fighters who were shrouded in tin.


But for light armored warriors, especially those female light armored warriors, then it would be a little lethal.


Imagine Phoenix with her previous set of “Red Lotus Set,” which exposed a third of her body parts, that snow-white belly and thighs were completely exposed for others to attack.


Even if there was an injury cap, but once the continuous attack inflicted the “disability” effect, then it was completely doomed for her.


One would only fear that after this, the female light armor, which prioritized appearance but had average attributes that were sold at a high price, would have a huge decline in its price.


But maybe that would not be certain.


Because from Phoenix’s modern “Phoenix suit” that could be switched between the two states…


The system had obviously taken into account that female warrior players who wanted to show off their figures but did not want it to affect their battles and gave them a solution.



In general, because of this kind of change, after this update, the player’s body became much more “fragile” than before.


Predictably, in this case, a player was much more likely to die than before.


This was probably why the system needed to adjust the experience needed to regain the levels lost after death.


Of course, in a sense, Feng Luo thought that all of these were in place to make the game more “realistic.”



“Bang, bang, bang!”


Above the desert, the sound of gunfire continued!


Across a full seven or eight hundred meters, the bullets shot by the Wings of Death continuously hit the body of the moving Giant Sand Whale, which revealed itself, as it brought up a series of weakness damage values.


“-5055,-4956,-5023…”


Although, because the skin of this sand whale was thick enough, even if the bullets fired by the Wings of Death hit the body of the giant sand whale, they were unable to drill into fatal spots like its brain or even its heart.


But because its area was really big, with Feng Luo’s marksmanship, in the absence of cooldown time restriction, and under the circumstances of not needing too much precision, in this distance, the gun was still able to inflict around five thousand damage.


This also made the absurd health points of the giant sand whale commander, constantly decline at a visible speed.


“Ang!”


It seemed to have finally felt the threat of the “mosquito” bites from Feng Luo.


Originally revealing its part of the head and approaching non-stop, the giant sand whale commander, after its health points dropped to around 70%, finally hid its body in the sand again.


Then, it quickly squeezed the sand in front of it and re-created a sand dune as it charged towards Feng Luo’s position, all while hiding within the sand.



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