I Can Copy And Evolve Talents

Chapter 1337: Northern’s Talent Abilities



Chapter 1337: Northern’s Talent Abilities



Northern seated in his almost finished forgehouse, decided to do some deep awareness of his status. With his vast his abilities were getting. He figured one thing to do was to make his different stream of thoughts quite used to them.


Of course, Aoi was doing plenty already, but he still lagged behind when it came to his Talents usage. He didn’t want to use them less because he could now handle most things easily with his Daemon of Form, and Origin abilities.


So he summoned his profile mentally, while the ringing of metal continued at the far end of the forge house.


[PROFILE]


[USER: Rian Artemis Reimgard]


[TRUE NAME: Unwritten]


[SOUL RANK: Evanescent (Paragon)]


[ESSENCE: 100%]


[TALENT FRAGMENTS: 6,780/800,000]


CORE ABILITIES:


◆ Daemon of Form


◆ Unwritten


◆ Origin of Endless


◆ Shingan - Demon Eye


◆ Talents


[DAEMON OF FORM MASTERY]


Basic Transformation [Lv. 1/10]


Echo Summoning [Lv. 1/10]


Advanced Fusion [Lv. 1/10]


Soul Forge Mastery [Lv. 2/10]


Endless Integration [Requires Soul Rank: Origin]


Omniform State [LOCKED]


[UNWRITTEN MASTERY]


Naming [Lv. 1/10]


Unnaming [Lv. 1/10]


Saved Names [(1) 0/8]


[ORIGIN OF ENDLESS MASTERY]


Infinite Iteration [Lv. 1/10]


Recursive Generation [Lv. 1/10]


Conceptual Multiplication [LOCKED - Requires Soul Rank: Zenith]


Reality Recursion [LOCKED - Requires Soul Rank: Origin]


Narrative Dominance [LOCKED - Requires Soul Rank: Divine]


Absolute Endless [LOCKED - Requires Soul Rank: Primordial]


[SHINGAN MASTERY]


Layer 1: Third Eye [Lv. 1/10]


Layer 2: Flow Perception [Lv. 1/10]


Layer 3: Causality Fracture [Lv. 1/10]


Layer 4: Zero Motion Realm [Requires Soul Rank: Transcendent]


Layer 5: Endless Divergence [Requires Soul Rank: Origin]


Layer 6: ??? [LOCKED - Requires Soul Rank: Divine]


[TALENTS]


Copied Talents: [3/8]


Owned Talents: [10]


Woven Talents: [2/10]


[SOUL FORGE]


▸ Size: Tier 3


▸ Echoes: 11,355 stored


▸ Forms: 1,455 catalogued


[OWNED TALENTS DESCRIPTION]


[OBLIVION’S MARK]


[Absolute Lock] - Seal any ability, power, or function completely. Locked targets cannot use the sealed aspect until the lock is removed.


[Nullify] - Cancel out any ongoing effect, spell, or ability within your vicinity. Acts as a "delete button" for supernatural phenomena. Passive aura that weakens magic around you.


[Curse Reversal] - Any curse directed at you rebounds to its source with doubled potency. Can also reverse existing curses on yourself or allies, sending them back to the original caster.


[Erasure Touch] - Anything you touch can be "marked". The mark spreads slowly, weakening their talent and abilities over time. This ability can be countered and is slower with higher soul ranks.


[ONE’S TRUE SELF]


[True Clone] - Create perfect copies of yourself that share a part of your memories, abilities, and soul connection. They act independently but remain "you." Destroying them doesn’t harm the original. You experience everything they do.


[Soul Synchronization] - Link souls together, sharing thoughts, sensations, abilities, and life force. Can synchronize with allies to combine powers or with enemies to share damage they deal to you.


[Limitless One] - Your clones can exist in multiple states/forms/locations simultaneously without losing coherence.


[Identity Anchor] - Your sense of self cannot be altered, corrupted, or stolen. Immune to mind control, possession, identity theft, and existence erasure. You always remain "you" no matter what.


[SUN’S LEGACY]


[Ignis Dominus] - Complete mastery over all fire. Control temperature, intensity, color, and properties of flames. Can make fire that freezes, burns souls, or never goes out. All fire obeys you absolutely.


[Ashen Eternity] - Anything you incinerate becomes ash that you control. These ashes retain traces of their original properties. Rebuild structures from their ash, resurrect burned objects temporarily, or weaponize volcanic ash clouds.


[Sola Nova] - Release a supernova-level explosion centered on yourself. Vaporizes everything in a massive radius but leaves you unharmed. Cooldown: 24 hours. Can be charged for greater destruction.


[Omni-thermic Sense] - Perceive all heat signatures within miles. See through walls, detect invisible enemies, sense emotions through body heat, track targets by their thermal trail. Perfect heat vision.


[Twilight Phoenix] - If killed by fire or heat, resurrect from your ashes within minutes. Each resurrection makes you stronger. Can trigger manually to heal all wounds by burning yourself and reforming.


[Pyreheart Ascendant] - Your heart burns with eternal flame. Immune to all heat and fire. Your blood is liquid fire. Your body temperature can melt steel. Radiate heat that turns your surroundings into a furnace.


[Embers of Oblivion] - Create blue flames that consume everything—matter, energy, magic, even concepts. These flames cannot be extinguished by normal means and burn until nothing remains.


[Solar Ascension] - Transform into a being of living sunlight. Your body becomes pure solar energy. You move at light speed, phase through matter, fire solar beams, and illuminate the world like a miniature sun.


[Corona’s Wrath] - Summon a miniature sun that orbits you. It incinerates enemies, provides infinite light and heat, and can be detonated for massive explosion. Reforms after 24 hours if destroyed.


[FROSTHEART]


[Frozen Veins] - Your blood is supercooled liquid. Immune to cold and ice. Anyone who wounds you gets flash-frozen from the inside. You can lower your body temperature to absolute zero without harm.


[Ice Manipulation] - Create, shape, and control ice at will. Freeze moisture in the air, create ice structures, launch ice projectiles, or encase enemies in glaciers. The ice you create is supernaturally strong.


[Absolute Zero] - Generate temperatures at or near absolute zero (-273°C). At this temperature, molecular motion stops, time slows, and matter becomes brittle. Can create zones of absolute stillness.


[Heart of Winter] - Summon eternal winter in your vicinity. Blizzards follow you, snow falls constantly, and temperature drops drastically. Can expand into a frozen wasteland that slowly spreads. And is reversible.


[WHISPERING GALE]


[Wind Compass] - Always know the direction and speed of all air currents around you. Can sense changes in weather, detect movement through air displacement, and navigate perfectly using wind patterns.


[Wind Embrace] - The wind loves you. It catches you when you fall, guides your projectiles, carries your voice, and shields you from airborne attacks. Flight comes naturally. The air itself protects you.


[Windless] - Create zones of absolute stillness—no air movement whatsoever. Suffocates fire, grounds flying enemies, prevents sound from traveling, and nullifies wind-based attacks. Eerie silence.


[Wind Manipulation] - Command all air currents. Create hurricanes, tornadoes, or gentle breezes. Compress air into solid barriers, launch wind blades, or suffocate enemies by removing air from their lungs.


[LIGHTNING ROD]


[One Strike] - Condense all your power into a single, perfect attack. This strike contains all your strength, speed, and lightning in one instant. One-hit kill potential. Must recharge after use (10 seconds).


[Lightning Chains] - Your lightning jumps between targets automatically. Strike one enemy and the bolt chains to all nearby foes, multiplying with each jump. Can affect dozens simultaneously.


[Voltage Overflow] - Absorb all electricity in the area (natural or magical) into your body. Store it indefinitely and release it as a single devastating blast or enhance all your attacks with lightning.


[ECLIPSING DREAD]


[Supreme Shadow] - Your shadow is alive and semi-autonomous. It can act independently, grab enemies, scout ahead, or shield you. You feel everything it touches. Can merge with other shadows to expand your perception


.


[Dread Manifestation] - Your presence radiates supernatural fear. Enemies feel primal terror when near you. Weak-willed foes flee or freeze. Even brave warriors feel uneasy. Intensity increases in darkness.


[Eyes of the Shadow] - See perfectly in any darkness. Perceive through any shadow as if it were your eyes. Darkness cannot hide anything from you. Can project your vision through shadows miles away.


[Eclipse Step] - Teleport instantly between any two shadows within line of sight. Can also merge into shadows to become intangible, hide perfectly, or travel through the shadow realm.


[PHANTOM STRIKE]


[Echo] - Your attacks repeat themselves automatically. Strike once, and an "echo" of that strike hits again 0.5 seconds later in the exact same spot. Each attack lands twice.


[Mirage] - Create illusory copies of your attacks. One sword swing becomes seven visual copies. Enemies can’t tell which attack is real until it hits. Overwhelms perception and defense.


[7th Fragments] - Every seventh attack you make ignores all defenses and strikes directly at the target’s core (heart, soul, weak point). The "seventh strike" is always lethal if it connects.


[Refraction] - Your attacks bend like light through a prism. Strike from one angle but the attack lands from a completely different direction. Makes you unpredictable and nearly impossible to block.


[Light Strike] - Attack at the speed of light. Your strikes become invisible—by the time the enemy sees your weapon move, they’ve already been hit. Reaction time becomes irrelevant.


[Noble Phantom] - Your weapon(s) become legendary artifacts temporarily. They gain mystical properties: unbreakable, able to cut anything, return when thrown, or phase through armor. Duration: 10 minutes. Cooldown: 1 hour.


[Spectral Arsenal] - Your weapons leave "ghost copies" when swung. These phantom weapons can strike independently, creating 7 simultaneous attacks from one swing.


[Afterimage Legion] - Every movement creates afterimages that last 3 seconds. These afterimages can attack, defend, or confuse enemies. Max 49 afterimages active at once.


[Phase Strike] - Your attacks can "phase" through defenses (armor, shields, barriers) and strike the target directly. Ignores all physical protection.


[FULL IMPACT]


[Reversal] - Reverse the vector of any incoming attack back at the attacker with equal force. Works on physical strikes, projectiles, energy blasts. They hit themselves with their own attack.


[Recoil] - Store the kinetic energy of attacks you receive. Release it all at once in your next strike, adding every hit you’ve taken to your counterattack. The more you’re hit, the harder you hit back.


[Return] - Any damage you take is "returned" to the attacker after a 5-second delay. They feel everything they inflicted on you. Damage is mirrored exactly—same wounds, same pain.


[Remorse] - Force enemies who harm you to experience guilt and hesitation. Their attacks become slower, weaker, less committed. They subconsciously avoid killing blows. Psychological warfare.


[Redirection] - Redirect any attack aimed at you toward another target. Works on physical attacks, projectiles, and even area effects.


[Riposte] - Perfect counter-attack. After blocking/dodging an attack, your next strike deals damage equal to what you would have taken + your own attack power.


[Ruinous Momentum] - Every consecutive hit builds momentum. Each strike becomes stronger than the last (stacks infinitely until you miss or stop attacking).


[SOUL THREAD]


[Thread Flow] - Perceive the "threads" that connect all things—fate, causality, relationships, cause and effect. See invisible connections between people, objects, events. Understanding these threads lets you predict and manipulate outcomes.


[Ten Patterns] - You can weave soul threads into ten specific patterns, each with different effects: binding, cutting, healing, tracking, communication, puppetry, barriers, traps, sensing, and anchoring.


[Lotus Thread] - Create a beautiful, intricate web of soul threads that blooms like a lotus flower. Anyone caught in the web becomes entangled in fate itself—their actions become predictable and can be manipulated.


[Soul String] - Attach an invisible thread to any target’s soul. This thread lets you track them anywhere, feel their emotions, sense their condition, and even pull them toward you physically if they’re weak enough.


[Binding Weave] - Create invisible soul threads that bind targets in place. The more they struggle, the tighter it constricts. Can bind physical bodies or abstract concepts.


[Fate’s Needle] - Pierce a target with a soul thread, allowing you to manipulate their movements like a puppet. Thread is invisible and near-impossible to detect or cut.


[Thread Severance] - Cut any connection—bonds between people, cause and effect, soul ties, contracts, curses. Can sever someone from their powers temporarily.


[Gossamer Domain] - Create a 100-meter area filled with invisible soul threads. You sense everything touching the threads and can manipulate them like extensions of yourself. Your territory.



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