Wizard: Start with Biological Transformation to Grind Experience

Chapter 722 - 28: The Approaching Finale



Chapter 722: Chapter 28: The Approaching Finale



"Click, click, click!"


The dense sound of bones grinding echoed incessantly in this hell.


From the edge of the scorching lava pit, pale or charred skeleton hands suddenly grabbed the rim!


Soon, skeletons burning with eerie blue or dark red soul flames in their eyes, and zombies whose bodies were highly decomposed, covered in solidified lava, emitting a foul stench, emerged like a tide from the pit, densely crawling out!


There were so many of them that they almost instantly covered the ground ahead, twisting and wriggling like a wave of death, endless at a glance! The gathered death aura and cold killing intent even temporarily dispersed the scorching feeling brought by the lava.


"Hiss..." The three of them simultaneously gasped in shock, their nerves, just relaxed, instantly tensed to the extreme again!


"Seems... there’s no time to slowly digest the knowledge." Lynch took a deep breath, forcibly suppressing the tremor in his heart, and his hand tightened on the Blue Heart Magic Wand, though he knew casting magic here was exceedingly difficult.


Kong and Vanilla also promptly suppressed all distractions, their eyes sharp. The three moved swiftly and instinctively, back to back, forming a solid triangular defensive formation.


"What else can we do?" Vanilla licked her somewhat dry lips, her eyes heavy but ignited with burning battle intent again, "Fight a grand battle!"


"Hmm!" Lynch and Kong responded in a deep voice simultaneously.


The magic wand’s faint light struggled to shine, the Cross Sword pointed again at the incoming tide of undead creatures, the power of the Triple Domain, even under extreme suppression, still resiliently opened up a small area.


The brutal battle was about to begin!


...


Lost Tower, this miracle tower standing in an unknown space-time, bearing endless knowledge and ancient secrets, is not permanently open to the public. Its opening follows its own ancient laws—once every millennium, the rule barrier outside the tower will weaken, opening its doors to the outside world.


Every opening lasts for thirty whole years.


During these thirty years, the Lost Tower uses some mysterious mechanism to issue limited number of invitation tokens to various corners of the vast Wizard World. These tokens, like keys to the Knowledge Temple, invite spellcasters of various strengths and levels from around the world to seek opportunities.


From wizard apprentices just glimpsing the threshold, to official wizards already in the inner sanctum, to mystical wizards wielding power, even domain-level masters touching the essence of the laws, and those who already wield the rules, standing at the world’s pinnacle—the Rule Great Wizards...


If granted an invitation, all can enter from the tower’s lowest level and ascend along the spiraling passage, embarking on their trials and paths of inheritance.


Every floor inside the tower holds a vast ocean of knowledge corresponding to its tier, and the amount absorbable depends entirely on the spellcaster’s own strength, wisdom, perseverance, and a little bit of luck.


Of course, the disparity in strength between each tier is like a chasm, and the environment pressure and the intensity of the magical creations inside the tower vary greatly.


Therefore, entrants usually have the tacit agreement to only stay in the tier areas that correspond to their own strength level.


An apprentice would never and cannot rashly enter a wizard’s floor; the overwhelming rule pressure and knowledge impact would instantly shred their soul.


Similarly, if a wizard covets mystical or even domain-level knowledge and forcibly dives deeper, the result is often a mental collapse or bodily annihilation, with few exceptions.


Coveting power and knowledge beyond one’s level within this tower was never a wise move—a slight misstep, and it’s an irreversible disaster.


Lost Tower, has never been a gentle and friendly knowledge playground. It is a ruthless selection, a dangerous feast.


Every opening is accompanied by undeniable casualties. Always there are greedy, reckless, or simply unlucky ones who remain forever in the tower, becoming part of its structure, or nourishment for those magical creations, with their tales turned into cautionary legends for those who come later.


Risk and opportunity coexist here like twins.


...


Currently, it has been over twenty years since Lynch, Kong, and Vanilla entered the Lost Tower. This cycle of the tower’s opening is gradually entering its latter half. An increasingly tense atmosphere permeates the tower, making time especially precious for all seekers still climbing within.


In this Miracle Tower, the way to gain power is vastly different from the outside world. No need for years of meditation and exhaustive study of ancient texts, just battle, defeating those magical creations composed of pure knowledge and energy to directly gain corresponding knowledge inheritance.


Such an almost "plunder-style" growth method drives every entrant to seize the last moments, fight bravely, aiming to maximize their gains before the tower doors close.


Lost Tower, 22nd level, dark cave.


Lillian, at this time, tightly grips a wand inlaid with Moonstone, her expression focused and firm. Her surroundings ripple with the stable glow of a Second Rank shield, her actions far more skilled than twenty years ago.


She forms a temporary party with several apprentices from different academies, currently besieging a "Cave Dweller" composed of shadow energy and sharp rocks. Searing fire rays, freezing ice shards, mind-twisting Whisper Techniques... various First Ring and Second Rank spells are cast from the young wizards’ hands, though far less powerful than High-level Wizards, they brim with vitality and a thirst for knowledge.


"Suppress its left forelimb! The energy structure there is unstable!" Lillian loudly reminds, her Perception particularly keen. A precise Weakness Ray hits the target, causing the Dweller’s movements to halt momentarily.


"Great chance!" another male apprentice shouted, the long-prepared Scorching Hand suddenly slapped onto the Dweller’s core.


Accompanied by a mournful wail, the Dweller disintegrates into pure shadow energy and Earth Element knowledge, flooding into the apprentices’ minds.


Dark Vision Skill Level +10, Rock Structure Analysis Skill Level +8... cold prompts appear in their consciousness, their youthful faces beaming with joy of harvest.


Lost Tower, 56th level, Hurricane Corridor.


This is the battlefield for Official Wizards. The violent air currents cut like invisible blades, myriad "Wind Sprites" and more powerful "Storm Weavers" composed of pure Wind Element shriek and flutter in the air.


Three First and Second-level Wizards wearing different styles of Wizard Robe stand back to back, forming a solid triangular formation.


They coordinate well, one supports a massive joint shield to withstand the omnipresent Wind Blade attacks; one holds a Crystal Ball, continuously casting large area Imprisonment Spells to delay Wind Elements’ movements; the last one mainly attacks, Magic Wand waving, summoning mighty Arcane Missile Storms or Chain Lightning, precisely clearing the controlled enemies.


"Left wing! Three Wind Sprites broke through the barrier!"


"Leave it to me! Gravity Well!"


The battle is fierce and orderly, each successful kill signifies a deeper understanding of wind laws. In their system prompts, they’ve gained Hurricane Technique Model Fragment, Air Flow Control Technique, and other more profound knowledge.


Lost Tower, 78th level, Molten Heart.


This is the domain of Mystical Wizards. The environment is extremely harsh, beneath slow-flowing molten lava rivers, the air is filled with toxic sulfur fumes and chaotic Fire Elemental Energy.


A Mystical Wizard wearing a crimson robe is facing a massive "Lava Golem" alone. This golem made of cooled black basalt and internally flowing golden lava, every hammering of the ground triggers violent explosions and lava eruptions.


The Mystical Wizard’s figure flickers agilely in mid-air, each appearance accompanied by powerful spell bombardments.


Extreme Cold Ice Prison! —attempting to freeze the golem’s actions.


Earth Split! —destroying the golem’s foundation.


Energy Absorption! —forcibly extracting Fire Elemental Energy from the golem.


The battle’s aftermath sweeps across the entire level, its power astonishing. What he obtains is already touching the essence of energy, High-Temperature Energy Structure, Magma Core Stability Formula, and other mystical knowledge fragments. His every spell cast contains deep understanding and application of world rules, far beyond the lower-level wizards.


Every level, every corner, similar scenes play out. Apprentices strive, wizards collaborate and advance, Mystical Wizards showcase their talents. Everyone races against time, in combat with the tower’s magical creations, greedily absorbing the knowledge rain that could alter their destinies.


Lost Tower, this treasure house of knowledge, is cultivating batch after batch of powerful wizards with its unique, cruel, yet efficient methods.


And Lynch and their steps have long surpassed these levels, heading towards higher grounds, closer to the domain of truth.



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