Worthless Skill Escape (WN)

Chapter 116



Chapter 116



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TL: ALT




Chapter 116 – Job Level-Up Bonus Consideration


There are many benefits to having a job.


One of the most important of these is the bonus to ability stats when leveling up.


Take my Magic Swordsman as an example,


Job──────────────────


Level Up Bonus


The following bonuses are added to your ability stats when you level up.


MP +2, STR +1, INT +2, MND +2, DEX +1, AGI +1


────────────────────


…Something like that.


The same goes for Haruhara, with level-up bonuses set for each Gambler and Master Thief.


I guess the question here is, “If I have multiple jobs set at the same time, which bonus is applied when I level up?” That’s what I mean.


I mean, is only the main job’s bonus applied? Is the sub job’s bonus added, or is it calculated differently?


To answer the question first, the correct answer is “When a job level up is done with multiple jobs set, the average of the level up bonuses of the jobs set is added as a bonus.”


Well, the bonus would be too large if you simply added up the leveling bonuses of each job.


The average is probably a good starting point.


But,


“Really. Why use the average? If that’s the case, it would be better to just take the bonus of the main job.”


Haruhara said with a sigh.


“…If it’s averaged, the bonuses lose their appeal.”


Haruhara’s combination is difficult to understand, so let me give you a simpler example.


For example… well, let’s say there’s an explorer who has a dual job with two base jobs, Swordsman/Magician.


The level-up bonus for the Swordsman is “HP+3, STR+2, VIT+2,” and the Magician is “MP+3, INT+2, MND+2”, symmetrically.


What about the level-up bonus for this Swordsman/Magician dual-role explorer?


As I said, the level-up bonus for multiple jobs is the average of the level-up bonuses for each job.


Calculated, the level-up bonus for Swordsman/Magician would be “HP+1.5, MP+1.5, STR+1, INT+1, VIT+1, MND+1” (decimal points are internal values and are reflected in the stats when the internal values become whole numbers).


Now, how do we see this result?


Some might think that it is a good thing that the skill values have increased in general.


But this is not quite true.


You don’t need INT to fight as a swordsman, and the higher the STR, the better.


For a magician, the opposite is true.


In short, it is better to have a strong point of strength than to bump up different ability values all over the place.


This Swordsman/Magician explorer becomes more and more half-baked as their level increases.


Their final form must be “a firepower role with less STR than a normal swordsman as a swordsman and less INT than a normal magician as a magician, with less maximum firepower.”


Of course, they cannot be Magic Swordsmen who can use both sword and magic and also use magic swords.


The Gambler/Master Thief in Haruhara is definitely better than the Swordsman/Magician since they are both advanced thief-related jobs, but there are still some subtle skill values when averaging, such as LCK (Master Thief also has a higher LCK bonus, but not as much as Gambler). 


“Since experience is reduced, the bonuses should be combined, right?”


“If that’s the case, you’ll be too strong this time.”


If the leveling bonuses are combined, then the optimal solution would be to set up multiple jobs, even if it slows down the leveling process.


If you set up multiple jobs, the roles in the party will become too complicated.


The purpose of the job system is to clarify the roles of party members while organically handling the range of skills each job covers.


A swordsman fights with a sword. A magician fights with magic.


I don’t think this system recommends that this part of the system be unclear.


Anyway, for these reasons, multiple job sets are generally considered a little too subtle.


However, a party scout like Haruhara can take on a thief-type job.


Even in that case, I think if you want to attack a new dungeon aggressively, you will often limit yourself to one of those jobs.


“But you know what, Yuto? Seriously, what are you doing in the shrine?”


Haruhara asks as we continue our exploration.


There was a reason for Haruhara’s question.


“Your Magic Swordsman is already rank S, isn’t it? You don’t need to ask God to tell you how many battles you need to fight before you can move up, do you?”


Haruhara was right.


It is true, as I mentioned before, that you can find/change jobs at the shrine.


But there are other things you can do at the shrine.


You can ask how many battles you have to fight before you can move up a job rank.


Job rank progression is a different system than level progression.


Levels can be increased by gaining experience, but to increase a job’s rank, you must gain combat experience equal to your current rank.


This means that it is difficult to increase the rank of a job by defeating many low-level enemies.


There is no exact term to describe the combat experience required to increase a job’s rank, but it is commonly referred to as proficiency.


Unlike experience, which is a system term, proficiency is just a term that explorers call themselves.


Anyway, the purpose of stopping by a shrine is to change jobs or to check the level of proficiency needed to reach the next rank.


Another minor purpose is to… see if a new job has become available.


However, since this is a rare occurrence, it is usually a good idea to check for useless jobs while checking your skill level.


I’ve heard that new jobs often become available when existing jobs are upgraded.


My current job is Magic Swordsman, and its rank is S, the highest.


When I checked at the shrine after reaching S, I was simply told, “You are already strong enough.”


There is no thought of changing jobs.


There are a few other jobs besides Magic Swordsman that you can take, but they are all basic jobs.


Higher-level jobs are basically stronger than basic jobs, and level-up bonuses are more favorable for higher-level jobs.


The total level-up bonus for advanced jobs (such as Magic Swordsman) is 9, while the level-up bonus for basic jobs (such as Swordsman and Magician) is only 7.


No matter how many ranks I have already reached, there is no point in sacrificing level-up bonuses to train basic jobs.


So I had not visited the dungeon shrine since I became an S-rank Magic Swordsman, except to go out with other guys.


Haruhara was understandably suspicious of my sudden desire to go to the shrine.


“…I have a personal question I would like to ask God.”


I stammered my words.


“Hmm? Well, I won’t ask you if you don’t want to.”


Haruhara backed away, looking a little dissatisfied.


Haruhara has a playful air about him, but he is much more sensitive to the distance between people than I am.


I guess he saw that I wouldn’t tell him what I wanted to ask God about, so he decided not to ask me.


“Oops, first portal. I hope we get to the shrine in one shot, because… Yuto’s not having much luck.”


Haruhara pointed to the portal and said teasingly.


Maybe he wanted to change the atmosphere.


“I do mind, so leave me alone.”


I answer with a shrug.


In this world, my LCK is remarkably low.


In contrast to my high “Luck” in my original world.


…No, I think I also had low Luck at level 1 in the original world…?


But looking at the bugged status now, Luck is now the second-highest stat after Agility and Magic.


…What does that mean?


I thought I remembered everything, but I can’t remember how Luck got so high compared to the base skill stats. 


Does that mean I’m still forgetting something?


I thought to myself,


“Hey, hey, don’t worry so much. As a Magic Swordsman, LCK only affects your critical strike rate. The critical rate is balanced by the unique bonus. The drop rate is also fine when you’re with me.”


Haruhara misunderstood my silence and said,


“Oh, yes. That’s right.”


In fact, low LCK is rarely a problem.


One of the few exceptions to this rule is the probability of being at a shrine when moving through a floor level.


It is said that there are random numbers involved in whether or not a floor move leads to a shrine.


There are explorers who have tried to find out exactly what the probability is, but it seems that there are various conditions involved, and it is impossible to say exactly what the percentage is.


According to God, it is more likely to appear when the explorer needs the shrine the most.


But even in this case, the percentage is not 100%.


At best, the percentage would be 10%.


Even if it is 10%, you have to keep going up and down the floors to be successful.


That is why I came to this dungeon, where each floor is not too big, and there are many floors.


In this world, my low LCK makes it difficult for me to connect to shrines.


This is also why I brought Haruhara, who is a Gambler with a high LCK.


However, the person with the lowest LCK in my group is not me but Sayuki.


Although not as low as mine, Honoka-chan’s LCK is also much lower than average.


Haruhara is the lucky one in my party.


Maybe that’s part of the reason why Haruhara is so obsessed with LCK level-up bonuses.


Despite his aloof demeanor, Haruhara is a fellow fanatic.


“I’ll go first, then.”


Haruhara jumped into the portal.


There is a rumor among explorers that the one with the highest LCK should enter the portal first, as it is more likely to lead to the shrine.


Of course, there’s no proof of this, but it’s not a bad idea.


By the way, all explorers in a party will be sent to the shrine if they are connected to the shrine, and if not, they will all be sent to the next floor.


If the decision to go to the shrine is made when the first person dives through the portal, then there is some merit to the theory that it is easier to get to the shrine if the first person’s LCK is high.


“Well, I shouldn’t make him wait too long.”


It is said that if too much time opens up, even the same party can sometimes separate.


I was not nervous at all and jumped into the portal.


After a moment of dizziness, I appeared in front of a brightly painted vermilion Torii gate.



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