Worthless Skill Escape (WN)

Chapter 73



Chapter 73



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TL: ALT




Chapter 73 – Groping


Continue the attack on the dungeon of Kururi Castle.


Defeat the Karakuri Soldiers.


Defeat the Karakuri Drones.


Defeat the Karakuri Tanks.


Actually, I left one of them behind and used Escape.


I tried not to use magic as much as possible but to switch weapon skills as often as possible.


Sword Technique, Archery, Striking Weapon, Dagger Technique.


I also renewed the Taijutsu and Club Techniques that I had before.


Since I got the Karakuri Lance from the Karakuri Soldier, I also acquired the Spearmanship.


Thanks to Trap Detection, which I had already increased to 5, I was fine on my way, except for the fights.


Along the way, I found a treasure chest in a hidden room and received a rainbow-colored set of equipment with an unknown purpose.


“Hmm… this bothers me.”


Of course, what bothers me is the weapon skill.


The orthodox Sword Technique would be the one that can handle a wide range of different situations.


But against a Karakuri soldier with a spear or a Karakuri Drone with a Gatling gun, I can’t deny that it’s at a disadvantage.


The Spearmanship has a long range and can be used to fight in relative safety while maintaining a good distance from the enemy.


However, it is not easy to maneuver in the confined space of the dungeon.


Since both hands are occupied, it seems incompatible with me wanting to keep one hand free to use magic.


I can still cast magic without using my hands, but I find that the magic is more accurate when I hold my hands up to the target.


As for Archery, I made an interesting discovery.


Plunder also applies to attacks with a bow.


Specifically, when an arrow fired with a bow hits a target, the Plunder is determined, and a drop item is obtained with a certain probability.


This is true no matter how far away the enemy is.


In addition, if I shoot the bow repeatedly with Archery, all the arrows will be counted as Plunder, so I can greatly increase the success probability of Plunder.


“It’s a useful but… strange phenomenon.”


Well, it’s originally a game-like opportunistic skill to steal items that the enemy doesn’t have out of nowhere.


Is it strange to be surprised now that it can be used with a bow?


But it’s convenient to Plunder from a distance, so let’s use the bow! But that’s not quite right, is it?


The reason I research weapon skills like this in the first place is to have a means of fighting in close combat.


The bow has the same range as magic and overlaps in the sense that it is vulnerable when approached.


If this is the case, why did I try Archery?


But it can be argued that if I want skill synergy, I should go with magic as before.


The reason for using a bow is that, unlike magic, a bow is treated as a physical attack, so it can deal with enemies that are difficult for magic to penetrate.


Even if I take advantage of that, I would still have to come up with countermeasures for melee combat.


By the way, the Rapid-fire Bow that Haitani-san mentioned was obtained from the second drop of the Karakuri Drone.


The name of the blowgun is Rapid-fire Bow.


It is heavy and bulky and requires turning a hard handle to fire continuously.


It also requires manual reloading after each shot.


Obviously, a regular bow is more comfortable.


If I want to shoot continuously, I can do it with the Archery skill.


The Rapid-fire Bow will be a souvenir for Haitani-san.


As for Striking Weapons, it is a generic term for hammers, sticks, flails, clubs, and so on.


Each of these weapons has its own specialized skills, such as Stick Technique and Club Technique, but this skill is characterized by its ability to handle a wide range of striking weapons at once.


I’ve been trying to use the club I got from an orc in the A-rank dungeon I conquered yesterday, and… it’s kind of a big deal.


It is difficult to use it to block or parry enemy attacks like a sword or spear.


It is not very good for future development.


I don’t think it will be included.


The Dagger Technique works well with the Assassination Technique and Ninjutsu.


Some of the Assassination Techniques and Ninjutsu are limited to knives and daggers.


By aiming at a vital point, it is easy to get a critical hit, so Fatal Crit would also be useful.


In this sense, it is not a bad fit with existing skills.


However, the range is inevitably short.


It is very difficult to use it against a Karakuri Soldier’s spear.


It would be difficult even if the opponent is a sword.


There is a way to use it for self-defense if magic is the main weapon, but in that case, Sword Technique seems to be fine.


Countermeasures against melee combat also have implications for countermeasures against interpersonal combat.


By far, the most common weapon used by explorers is the sword.


There is no reason to choose a weapon that is disadvantageous to the sword.


The disadvantage of the Taijutsu is similar to the disadvantage of the Dagger Technique.


It is more difficult to use than the Dagger Technique because it has no blade.


It has the advantage that it can be used without hands, like when I grabbed the High Human the other day.


However, I already have Taijutsu level 3.


It is not necessary to raise it further if it is only used for minor disputes between explorers.


The Club Technique has the advantage of being able to hit with the staff for magic.


However, a weapon without a blade lacks decisiveness.


If it is to be used against an opponent, a blade may be easier to control the opponent’s movement.


If I were to look for a special staff other than the Emerald Rod, it would be difficult to find a better staff than the Emerald Rod dropped by the Hobbit Mage Lv. 2941 during the flood in the Hikarigaoka Park Dungeon.


Otherwise, there is a way to take Sumo, which can be obtained under the special condition of destroying 400 Hobbit types, but it has the same weakness as Taijutsu.


It would be better to use that SP to level up Taijutsu.


“If it’s safe, I’d go with the sword…”


However, I feel that it would be easier to fight with a spear than with a sword if the vanguard in the dungeon is left to the Hobijinkai.


If I were to explore with Serika in the future, it would probably be easier if the swords didn’t conflict with each other.


When Serika is present, I think it would be better to leave the melee to her and concentrate on magic attacks.


“Or I could use my spear as a one-handed spear like the Karakuri soldiers do.


Then, I can keep one hand free for magic.


If I assume that I will be fighting against humans, a spear is not a bad idea because of its range advantage over a sword.


It is also possible to use the human sea barrier as a vanguard and spear from behind.


However, it is difficult to deal with the situation when the spear is in the enemy’s chest.


“In the end, they all have their advantages and disadvantages.”


I feel like I’m doing something half-assed.


Shouldn’t I just decide which one to use and concentrate on that weapon?


Indecision only leads to poor dexterity.


“No, it’s because I can earn a lot of SP that I can experiment with different skills. This trial and error will not be in vain.”


No matter what weapon I use, it doesn’t feel right.


When I get in trouble, I just end up using Advanced Lightning Magic to take them down.


Is that really the way to improve my close combat sense?


No. I’m getting weak…”


As I continued with these worries, I reached the end of the first floor sooner than I expected.


When I walked through the portal to the next floor, I was not in the same Baumkuchen as before.


A long stone staircase with a peeling vermilion-painted Torii gate led to the back of the building.


In front of the first Torii gate is a stone monument with the words Danjiojinja.


“A dungeon shrine. It’s been a while.”


The shrine is connected to the dungeon with a low probability when moving through the dungeon floors.


“The last time was in the Tengumine Shrine Dungeon, wasn’t it? Let’s pay our respects.”


Unlike before, the amount of money dropped by a successful escape is modest now that the skill level of the escape has been raised.


However, 10-50% of the total amount of money is dropped randomly.


It is not the amount of money gained in battle but 10-50% of the total amount of money.


Even if I am lucky enough to draw a low 10% and have a positive moment, if I end up drawing a high 50%, that positive amount will be wiped out as well.


Luckily, the money I got from the Double Flood and the money I got from clearing the Thicket Dungeon remained in my possession and is now in my bank account.


“If I’m going to lose the money anyway, I might as well make a donation. This shrine has good fortune.”


Now, is the Nojaloli goddess here?



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