Reincarnated with a lucky draw system

Chapter 535: INFINITUM TOWER



Chapter 535: INFINITUM TOWER



[ORIGIN RANK ITEM: INFINITUM TOWER (SUPPRESSED)]


After the demise of the One Above All, his spine tore free from the corpse of a fallen god.


It ripped through the fabric of space and time itself, stretching endlessly in every direction like a living wound that refused to heal.


While the blood of the One Above All birthed countless origin planes and some of his organs chose willing hosts to carry their power, the spine rejected every path of servitude.


Instead, it drifted alone through the endless void.


It drank deep of raw primordial essence, pulling fragments of forgotten realities into itself.


Slowly, deliberately, it rebuilt.


Layer by layer, it rose, not as flesh, not as bone, but as something far greater.


A tower.


Not an ordinary spire of stone or steel.


This was the Infinitum Tower, where risk and reward were forever braided into one inseparable truth.


It rose with floors that spiraled beyond counting, each one a universe unto itself, governed by laws that answered to no external force.


The tower offered strength to those who dared climb.


It granted rewards, ancient items, and forbidden authorities with every floor conquered.


Yet the higher one ascended, the deadlier the trials became, and the more magnificent the prizes that waited at the summit.


It existed everywhere at once, every corner of every universe, every hidden realm, every shadowed corner of reality.


Anyone, anywhere, could step inside and challenge its heights.


But the tower’s boundless generosity became its downfall.


Higher powers, terrified that it would shatter the fragile balance of existence, forcibly suppressed it.


The mighty spine was torn into three separate fragments and sealed away in places no mortal or god could ever reach.


Now, one of those fragments rests in your hands.


To awaken its full, terrifying potential, you must gather the remaining pieces.


Only then will the Infinitum Tower truly rise again.


[Abilities:]


[Absolute Key]


The tower once fell because it welcomed every challenger without restraint, only to be betrayed from within.


To prevent such weakness from ever returning, it forged an Absolute Key meant for a single wielder alone.


With this key, you alone decide who may enter the tower and who is forever barred.


Your word becomes the only law of access across all realities.


[Absolute Defense]


Born from the unbreakable spine of the One Above All, the tower is indestructible.


No attack from outside, no matter how cataclysmic, not even the strike of a higher being, can so much as scratch its walls.


It stands eternal, untouched, and untouchable.


[Risk and Reward]


Those granted access may attempt to conquer its floors and levels.


Every floor cleared bestows rewards upon the participants, ranging from the lowliest F-rank treasures to Origin-rank miracles that defy comprehension.


The greater the danger faced, the richer the prize.


The tower does not hand out power freely, it trades it for courage, sacrifice, and survival.


[Judgment of Ascent]


The tower does not merely watch.


It judges.


Every action, every decision, every moment of risk is recorded and weighed.


Those who push past their limits, stare death in the eye, and walk the true path of ascension receive rewards that far exceed what they seemingly deserve.


But those who seek shortcuts, exploit loopholes, or shrink from genuine danger find their progress stunted or violently reversed.


The tower does not favor the already strong.


It favors those who dare to transcend.


[Infinite Floor Manifestation]


The tower has no fixed number of floors.


New ones are born endlessly, shaped by the strength of its challengers and the ever-changing pulse of existence itself.


Each floor can appear as a savage battlefield, a shattered world, a conceptual nightmare, or a trial that strikes directly at the mind, soul, and very essence of the climber.


There is no summit.


The end will always stretch just beyond reach.


[Authority Devourer]


Any power displayed inside the tower, skills, bloodlines, concepts, authorities, or laws, can be analyzed, devoured, and absorbed.


Once claimed, these forces become part of the tower forever.


It may redistribute them as rewards, refine them into something greater, or deny them entirely to future challengers.


Within its walls, all power eventually belongs to the tower alone.


[Existence-Scaled Trials]


Difficulty is never static.


The tower scales beyond logic, bending reality itself to oppose each challenger perfectly.


The stronger the individual, the more viciously the tower evolves, crafting enemies, environments, and ordeals designed to counter their every strength.


Even the lowest floors can threaten the highest existences.


There are no easy paths here.


[Absolute Observer State]


As wielder of the Absolute Key, you may enter a state of total observation.


Every floor, every challenger, every event unfolds before you at once.


You can subtly interfere, adjusting trials, altering outcomes, or guiding rewards as you see fit.


Time inside the tower can be accelerated, slowed, or momentarily frozen.


But excessive meddling risks drawing the gaze of the very forces that once suppressed it.


[Tower-Born Sovereign]


The tower can birth its own living guardians, beings that belong solely to it, unbound by any external law or system.


These entities grow alongside the tower, serving as judges, protectors, or relentless hunters within its domain.


Some may even develop independent wills powerful enough to challenge the Key wielder himself.


The tower is never empty.


It is alive.


[Ascension Beyond Origin]


The tower’s true purpose is not mere growth.


It is transcendence.


As climbers ascend, rewards begin to surpass even Origin rank.


Fragments of impossible concepts, shattered authorities, and powers that should not exist become attainable.


These gifts defy the natural order, the very reason the tower was sealed away long ago.


[Camouflage]


To hide from higher existences, the tower can cloak itself completely.


It may appear as ancient ruins, forgotten dungeons, or natural phenomena that blend seamlessly into any reality.


Its presence can be erased from all perception.


Only those you grant access, or those the tower itself deems worthy, can see it, enter it, or even remember it afterward.


[Tax]


As the rightful owner, you claim ten percent of every reward earned by anyone who successfully clears a floor.


Power, treasure, and authority flow to you without effort, a constant harvest from every victory won inside your tower.


[Spine Awakening]


The tower remains incomplete, a mere fragment of the original spine.


Its greatest power stays locked away.


Once you gather the missing pieces, the Infinitum Tower will awaken fully.


Its authority will expand beyond all known systems.


It will connect every plane, every law, and every reality into one unbreakable pillar.


What was once a tower of trials will become the spine that upholds existence itself.



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