The Conquerors Path

Chapter 933 - 931-Students From Outside Organizations



Chapter 933: Chapter 931-Students From Outside Organizations



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WAR COUNCIL PROXY


Student: Soren Valox — clean-jawed, lean, a soldier’s posture in a scholar’s coat.


Faction Origin: War Council (sent as their academy spear).


Marking: A black spear across a bloodied laurel.


Ambition: To institutionalise the Council’s influence — make the academy a training ground for their future wars.


Tactics: Military discipline; staged duels as recruitment, public trials that humiliate opponents into obedience.


Signature: Commands small units with uncanny synchronisation; all his motions read like orders.


My Note:The War Council never sends fools. He moves like he’s counted the men he’ll bury.


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DEXOS PROXY


Student: Ravok Thren — two faint horn nubs beneath his hairline, voice like gravel.


Faction Origin: Dexos (experimental camps and blood-forge citadels).


Marking: A blood-black sigil circled by ember sparks.


Ambition: To prove their doctrine of enforced perfection: survival of the fittest within the academy.


Tactics: Provocations that force fights to the edge of ruin; public tests that shame weakness into obedience.


Signature: An unsettling grin that tightens before he strikes; wounds close unnaturally.


My Note:Dexos sends a butcher and calls him a student. Count the scars on the other side.


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SEFAK PROXY


Student: Mirae Voss — hair the colour of stormwater, gait a ripple; she keeps a small vial of seawater on her person.


Faction Origin: Sefak (the ocean-hidden courts).


Marking: A tide curling around a tower.


Ambition: To secure aquatic advantage at the academy — arenas, supply routes, even the cisterns.


Tactics: Territorial control, ceremonial displays that recruit awe, summoning water-beings for spectacle and fear.


Signature: Calls water as if calling old friends. Pools obey her.


My Note:Never fight where water can answer. Mark that.


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TERRAFORM PROXY


Student: Borin Keld — dwarf, granite shoulders, hands that smell of earth and iron.


Faction Origin: Terraform Order (earth-shapers who bend land to doctrine).


Marking: A chained mountain split by a hammer.


Ambition: To alter the academy’s terrain into defensible keeps, forcing others to fight on their terms.


Tactics: Battlefield reshaping, sabotage of arenas, and starting small quakes during crucial matches.


Signature: A stomp becomes a fissure. He speaks to stone like kin.


My Note:If he plants a stone in your path, better to go around it. Or break the planter.


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KREE PROXY


Student: Elyra Mott — pupils split like grain, a faint chitin at her temples, moves with insectile economy.


Faction Origin: Kree (mutant-human hybrid hives).


Marking: A split cocoon unfurling into multiple wings.


Ambition: To plant roots — biological, political — within the academy; to biologically interlock their kind with academy bloodlines.


Tactics: Subtle mutations disguised as "gifts" to allied students; social infiltration through charisma and oddity.


Signature: Can read pheromonal shifts; her proximity rewires crowd moods.


My Note:They’re contagious in the worst sense. Elyra smiles like a future you won’t recognise.


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THE GLASS LANTERN


Leader Student: Junsei Rook — pale, reflective eyes; the kind of calm that presages a knife.


Origin: Guild of Glass-Mind Assassins (new faction).


Marking: A lantern with a shard for a flame.


Ambition: To prune the academy’s branches by removing rotten leaders and making those shifts look like accidents.


Tactics: Silent infiltration, staged accidents, student placements as caretakers in critical buildings.


Signature: Leaves a faint red crescent etched in glass after a takedown.


My Note:If your name gets carved in glass, it’s already over.


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THE IRON CARTOGRAPHERS


Leader Student: Lysa Tarm — ink-stained palms, maps tattooed under her sleeves.


Origin: Cartographers who redraw battle maps into traps.


Marking: A compass wrapped in iron barbs.


Ambition: To chart and claim the academy’s every secret corridor and blind spot.


Tactics: Manipulate terrain knowledge; ambushes using inaccessible routes.


Signature: A hidden map that always shows your back.


My Note:Lose a map, lose a life — that’ll be their lesson.


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THE VERDANT CHOIR


Leader Student: Asha Verrel — vines braided into hair, her breath smells of damp leaves.


Origin: A rewilding sect that worships sentient flora.


Marking: A seed breaking a crown.


Ambition: To turn the academy’s greenhouses and gardens into living battalions.


Tactics: Plant-based ambushes, spores that cloud sight, alliances with beast tribes.


Signature: Calls vines to tangle armour.


My Note:Pretty until you choke on a bloom.


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THE NULL CONCORD


Leader Student: Thane Wraith — slate skin, voice like empty rooms.


Origin: Anti-sorcery cult from the void-slopes.


Marking:

A black void with a white keyhole.

Ambition: To hollow the magics within the academy, replacing them with silence.


Tactics: Null fields, sabotage of magical implements, whispers that unteach.


Signature: Breaks charms with a breath.


My Note:I like magic. People who take it away tend to find enemies very quickly.


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EMBERWRIGHT COVENANT


Leader Student: Sera Fenix — hair ashed at the tips, fingers singed like candle wicks.


Origin: Flame-smiths and revivalists.


Marking: A feather aflame held in an anvil.


Ambition: To create relics of fire and a following that worships controlled destruction.


Tactics: Arson as art, phoenix-forged relics that attract disciples.


Signature: Sparks that reform into sigils.


My Note:Beautiful and dangerous — the worst kind of temptation.


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CLOCKWORK PILGRIMS


Leader Student: Marek Coils — metal ticks under his skin, a laugh like gears shifting.


Origin: Tinker-monks obsessed with living machines.


Marking: A clock with a praying hand.


Ambition: To replace unreliable flesh with predictable machinery — starting with the academy’s labourers.


Tactics: Constructed minions, sabotage of mobility spells, slow, relentless patrols.


Signature: A small automaton that sings before every strike.


My Note:They’re patient. Patience beats fury in a long siege.


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THE BONEBRIDGE COLLECTIVE


Leader Student: Talia Oss — bone-white hair, keeps a rib as a talisman.


Origin: Necromantic cartel that traffics in lesser dead.


Marking: A bridge of ribs over a black river.


Ambition: To normalise death as currency, building an army of forgotten favours.


Tactics: Animation of battlefield dead, corpse-workers, deals with grieving families.


Signature: A chorus of skulls that answer her call.


My Note:You bargain with bones at your peril. They rarely keep the terms you expect.


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THE VELVET HAND


Leader Student: Cassian Vale — silk-gloved, smile that counts the coin in your pocket.


Origin: Merchant-syndicate, shadow-brokers of favour and scandal.


Marking: A gloved hand holding a sealed purse.


Ambition: To turn the academy into a market where influence is the real currency.


Tactics: Bribery disguised as scholarships, blackmail disguised as patronage.


Signature: A ledger that records debts in names.


My Note:Greed is a language anyone can learn. He’s fluent.


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THE SIXFOLD SIGIL


Leader Student: Rhea Pent — wears six rings at her throat, rituals woven into her steps.


Origin: Elemental ritualists fused into one compact conclave.


Marking: Six sigils arranged in a circle.


Ambition: To master and monopolise all ritual magics at the academy.


Tactics: Elemental pacts, ritual duels that drain quotas from rivals.


Signature: Can bind six elements into a single, catastrophic weave.


My Note:Like juggling knives with your eyes closed — pretty and lethal.


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MOONSHARD PACT


Leader Student: Nyx Orlen — shadow-stitched cloak, a grin that knows doors.


Origin: Thieves’ coterie and illusion-makers.


Marking: A silver shard moon with a thief’s hook.


Ambition: To take control of the academy’s secrets and sell them to the highest bidder.


Tactics: Heists, illusions, impersonation, staged betrayals to cover true thefts.


Signature: A lock that opens to a different room with each key.


My Note:You lose your keys and your name — both at once — and never know which was first.


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STONE MENAGERIE


Leader Student: Garr Hal — scars like claw marks along his forearms, a grin wide as a hunting net.


Origin: Beast-kin wranglers and conservationist-warriors.


Marking: A pawprint over a carved stone.


Ambition: To create a private army of tamed wilds that answer only them.


Tactics: Beast-bonds, arena spectacles, coercion through fear of unleashed creatures.


Signature: A single summoned predator that knows its master’s name.


My Note:If the beasts obey only one voice, the rest of you are prey.


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AETHER CADRE


Leader Student: Irin Sol — eyes tinted like nebulae, fingers trailing stardust.


Origin: Void-mystics who claim the space between spells as a discipline.


Marking: A lone star suspended in a ring of smoke.


Ambition: To remodel academy theory — space between spells, new schools of thought.


Tactics: Abstract attack forms, silence fields that make enemy spells misfire.


Signature: Can fold a short corridor into a pocket of nothing.


My Note:Philosophy made lethal. I respect that, and fear it.


.....


As the name read on the silence in the room only got heavier, I smiled as I took the reactions of everyone around me, a lot of the different factions of different styles and powers came into the place, and my notes contained information that couldn’t possibly or in an easy manner be gotten, this required skill, precision and control.


"This is more information than we could have ever gotten"


Tron said in awe as he took his eyes off the document, his eyes only holding even greater awe and respect at me as he held the document in his hand like it was some sort of divine treasure that can’t be let go, seeing his style I smiled and let the other go through it, there were many more powerful ones all even more deeply hidden away.


And I can’t bring them out yet, heck, even just the ones that mentioned themselves opened up a whole new level of avenues for me to use, especially more with the fact that pillars of the ear council, those future great leaders, had even found themselves in this place.



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