Chapter 51.5
Enjoy~
TL: ALT
Chapter 51.5 – Status and Main Skills at the End of Volume 2
Status──────────────────
Yuto Kurashiki
Level 1
HP 49039/49039
MP 40354/40354
Attack Power 2389
Defense 20205
Magic Power 97714
Mental Strength 88804
Agility 71144
Luck 91115
・Unique Skill
Escape S.Lv1
・Acquired Skills
Magic: Fire Magic 5, Wind Magic 1, Water Magic 1, Ice Magic 1, Lightning Magic 1, Obstruction Magic 1
Physical Skill: Taijutsu 2
Special Ability: Ninjutsu 2, Assassination 1, Poison Spray 1, Energy Drain 1, Earth Crack 1, Pseudo-Invincibility Barrier 1, Short Teleportation 1, Plunder 1
Summoning: Summon Secret Monster 1, Summon Heroic Spirits 1, Summon Phantom Beast 1
Combat Support (Magic): MP Recovery Speed Up 3, Magic Crit 3, Strong Strike Magic 2, Fast Chant 2, Magic Strike 2, Ancient Chant 2, MP Saving 1, Attribute Boost 1, Double Chant 1
Combat Support (Preemptive): Surprise Attack 1, Preemptive Strike 1, First Move 1, Vanguard Knowledge 1
Combat Support (Attack): Fatal Crit 1, Backstab 1, All-Out Strike 1, Berserk 1
Combat Support (Defense): Self Regeneration 3, Evasion Up 1, Astral Defense 1, Magic Barrier 1, Self Damage Reduction 1, Absolute Defense
Combat Support (Survival): Astral Survival 1, Revive, Survival
Combat Support (Special Enhancement): Thought Acceleration 3, Heaven’s Punishment 1, Trump Card 1, Demon God Incarnation 1, Demonization 1, False Intent 1, Retrograde Intimidation
Combat Support (Other): Knock Out, Drive Away, Divide 1
Enhancement: HP Enhancement 5, Defense Enhancement 5, Magic Power Enhancement 5, Mental Strength Enhancement 5, MP Enhancement 4, Agility Enhancement 1, Luck Enhancement 1, Physical Strength Enhancement 1.
Resistance: Paralysis 2, Petrification 2, Sleep 2, Instant Death 2, Confusion 2, Silence 2.
Exploration Aid: Item Box 4, Enemy Search 3, Covert 3, Stealth, Trap Detection 1, Trap Removal 1, Appraise, Simple Appraise, Disguise, Concealment Eyes, Archive, Mini Map, SP Increase 1, Treasure Hunt 1, Evac.
・Equipment
Anti-Poison Earrings
Cloak of Thunderstorm
Ring of Protection
Emerald Rod
SP 801063
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Skill──────────────────
Escape
S.Lv1 Can escape from battle.
Conditions for use:
Escape outside the combat area for (30-5 x S.Lv) seconds.
The combat area is a space with a radius of (10 x S.Lv) meters from the center of the enemy’s starting position.
Special notes:
If the user manages to escape, they will drop their gold.
The amount of money dropped is randomly determined within the range of ({50-10×S.Lv}±20)% of the amount possessed. The amount of money dropped will never be negative.
Ability Correction:
The owner of “Escape” always receives the following corrections to each ability stat.
HP -20%.
Attack Power -50%.
Defense -60%.
Mental Strength +20%.
Agility +200%.
Luck +400%.
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Magic Power Enhancement 1
Increases Magic Power by 120.
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HP Enhancement 1
Increases HP by 120.
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MP Recovery Speed Up 1
Increases natural MP recovery speed by (S.LV x 10)%.
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MP Enhancement 1
Increases MP by 120.
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Simple Appraisal
Allows you to see the target’s name and level. If the target is an explorer, they will notice that you have used this skill.
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Defense Enhancement 1
Increases Defense by 120.
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Physical Strength Enhancement 1
Increases both Attack and Defense by 60.
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Mental Strength Enhancement 1
Increases Mental Strength by 120.
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Luck Enhancement 1
Increases Luck by 120.
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Evasion Up 1
Evasion is more likely.
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Agility Enhancement 1
Increases Agility by 120.
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Enemy Search 1
Intuitively sense what is in the environment. Range, target, etc., vary depending on S.Lv and other complex factors.
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Covert 1
Prevents your presence from leaking into the environment.
The rate of leakage decreases with S.Lv. The effect is weaker against skills such as Vigilance, Enemy Search, Hostility Detection, and Presence Detection.
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Ancient Chant 1
Chanting a special spell doubles the power of the spell at the cost of (50-S.Lv x 10)% longer chanting time.
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Strong Strike Magic 1
Instead of consuming (S.Lv x 10)% more MP, the power of the spell is increased by (S.Lv x 15)%, and a knockback is generated.
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Preemptive Strike 1
Increases damage dealt by (S.Lv x 20)% against enemies unaware of your presence.
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First Move 1
Increases the damage of your first move by (S.Lv x 20)%.
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Vanguard Knowledge 1
Damage caused is increased by 1.5 times for (S.Lv x 10) seconds after the start of the battle. After the duration of the effect, the damage is reduced by 2/3 for (S.Lv x 10) seconds.
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Fast Chant 1
Chant duration is reduced by (S.Lv x 10) %.
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Ninjutsu 1
Allows the use of a unique pseudo-magic-like ability said to have been practiced by the Ninja.
The effects of Ninjutsu are affected by both Agility and Magic Power.
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Appraisal
The status of the target can be seen. If the target is an explorer, they will notice that you have used a skill.
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Knock Out
When you attack a target with an attack that reduces the target’s HP to 0, the target is left with 1 HP and is rendered inactive. The disabled state lasts until the target’s HP is restored.
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Survive
When you are attacked with an attack that reduces your HP to 0, you survive with 1 HP.
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Drive Away
You can drive away monsters of a lower level than you.
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Self Regeneration 1 (Monster-specific skill)
Activates cell division and heals wounds quickly. If body cells remain, it will be activated even if the HP is 0, but lost souls will not be restored.
Recovery amount: S.Lv% of maximum HP per second
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Poison Spray 1 (Monster only skill)
Sprays a mist that causes the status abnormality “Poison.”
Spray range: radius (S.Lv x 1.5) meters around you
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Divide 1 (Monster skill)
Splits its body in two. The split individual’s HP is halved, but it inherits all other abilities and skills.
Depending on its S.Lv, it can continue to split after splitting.
Note: There is no guarantee that this will work properly when used on other than unspecified monsters.
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Item Box 1
Ability to store things in subspace.
The size of the subspace is a cube with one side of (S.Lv x 1.5) meters.
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Surprise Attack 1
When attacking an enemy who is unaware of your presence, all of the enemy’s abilities are reduced by (S.Lv x 10)% for (S.Lv x 5)% for (S.Lv x 5)seconds.
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Assassination 1
A special technique to kill people efficiently by using the structure of the human body and human psychology.
Race: The damage and critical strike rate against a target that takes a form similar to a human is increased by (S.Lv x 5)%. It also kills the target instantly at a rate of (S.Lv x 3)% if it hits a vital point.
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Thought Acceleration 1
Increases the speed of thought by (S.Lv x 3)% when danger is imminent.
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Disguise
When others use a skill that reads your status, it reads dummy information. Dummy information must be set in advance.
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Fatal Crit 1
Increases the activation rate of instant killing attacks on critical hits.
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Back Stab 1
Increases critical strike rate when attacking from behind by (S.Lv x 10)%.
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Heaven’s Punishment 1
Increases the critical strike damage caused by (S.Lv x 10)% against boss monsters, red names, and monsters with a level at least twice your level.
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Trap Detection 1
Finds traps; may not find traps with levels higher than your S.Lv.
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Trap Removal 1
Disarm traps: you may not be able to disarm traps with a level higher than your S.Lv.
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Magic Strike 1
When used consecutively, spells of the same attribute decrease casting time by (S.Lv x 10)% and increase magic power by (S.Lv x 10)%. The effect is duplicated up to (S.Lv+1) times.
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MP Saving 1
Reduces the MP cost of a skill by (S.Lv x 10)%.
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Attribute Amplification 1
Increases the damage bonus of weak attribute attacks by (S.Lv x 10)%.
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Mini Map
Displays a mini-map in your field of view based on information gleaned from your five senses and skills.
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Concealment Eyes
When used in conjunction with a skill that reads other people’s information, such as Simple Appraisal, Appraisal, or Detection, the use of the skill will not be detected by the other person.
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Stealth
Apply visual and auditory camouflage to yourself, making it difficult for others to detect your presence. Consumes MP while in use.
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Berserk 1
Puts the user in a state of Berserk. Attack power increases by (S.Lv x 30)% until combat ends or the condition is removed.
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All-Out Strike 1
The power of the next physical attack is increased by (S.Lv x 20)%. However, the attack’s chance to hit is reduced by (S.Lv x 10)%.
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Earth Rift 1
Causes a deep crack in the earth, swallowing everything that falls into it. It can only be used once per battle. It cannot be used on water or air.
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Absolute Defense
Disables maximum HP percentage attacks, current HP percentage attacks, fixed damage attacks, defense negating attacks, and defense penetrating attacks.
It also makes it more difficult to be affected by the maximum HP reduction effect and the defense reduction effect and reduces their effects by half.
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Archive
You can recall the status of the monsters you have defeated so far. It can also redisplay the results of previous Appraisal.
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Astral Survival 1
Even if the user’s HP reaches 0, the user can escape death while in the astral body for (S.Lv x 10) seconds. If the body is recovered during this time, the user can return to their original body.
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Astral Defense 1
When hit by a physical attack, this skill reduces the damage by adding (S.Lv x 10)% of Mental Strength to the Defense.
Also, when hit by a magic attack, it reduces the damage by adding (S.Lv x 10)% of Defense to Mental Strength.
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Energy Drain1
Absorbs (S.Lv x 10)% of the target’s current HP. Fails if the target’s Mental Strength is greater than your Magic Power.
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Magic Barrier 1
Creates a powerful magic barrier that blocks magic attacks. The strength of the barrier is based on Magic Power, Mental Strength, and S.Lv. It consumes MP while deployed.
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Gain SP Up 1
Increases SP gained by (S.Lv x 10)%.
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Trump Card 1
Select one of the acquired skills as a trump card and increase its effect by (S.Lv x 25)%.
Once a trump card is set, it cannot be changed for 24 hours.
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Retrograde Intimidation
The effect of Intimidation reverses the positive/negative level difference against an opponent who is higher than you. The effect of Intimidation depends on the S.Lv of the Intimidate.
It cannot be used if you do not have the Intimidate skill.
It also disables any skill that has a negative effect on low-level opponents, such as Intimidation. (Same effect as the Disable Intimidation skill.)
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Pseudo-Invincibility Barrier 1
A pseudo-reproduction of the invincibility barrier said to be available only to ** in the other world. While in use, the target of the skill cannot perform any other action.
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Summon Secret Monster 1
Summons a defeated secret monster. The level of the summoned monster is the maximum of the summoner’s level, the level of the monster at the time of defeat, and the level of any other monsters that can be summoned.
S.Lv body monsters can be summoned at the same time. You cannot summon multiple monsters of the same type at the same time.
Summoning always consumes MP; the amount of MP consumed depends on the level and rarity of the monster.
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Summon Heroic Spirit 1
Summons and uses a dead person related to the user from the underworld. The conditions for summoning the spirits of the dead are that they have a strong attachment to this world and that they have a certain level of power. The level of the summoned heroic spirit is level at the time of the dead person’s death.
S.Lv bodies of heroic spirits can be summoned at the same time.
The amount of MP consumed depends on the level and rarity of the heroic spirit.
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Summon Phantom Beast
Summon a phantom from the other world. The type of summoned beast is determined by the soul of the summoner. The summoned phantom cannot be changed. Summoned phantoms can be sent back and summoned again at will. MP is consumed when summoned, but no MP is consumed afterward.
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Demonization 1
For (S.Lv x 15) seconds, maximum HP is halved, but other ability values are tripled.
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Demon God Incarnation 1
For (S.Lv x 12) seconds, maximum HP is reduced to 20%, and other ability stats are increased by 10.
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Obstruction Magic 1
A system of magic that causes various condition abnormalities to the target.
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Double Chant 1
By giving multiple meanings to the syllables of a spell, two spells can be chanted at the same time. (50-S.Lv x 10)% longer casting time.
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Short Teleport 1
Teleports across space. The possible distance is within (S.Lv x 2) meters. Requires (60-S.Lv x 10) seconds to use again. Cannot pass through dungeon walls.
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Evac
Escape from the dungeon. The effect is on the entire party. It cannot be used during combat.
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Revive
Revives from 0 HP to maximum HP once per day.
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Self Damage Reduction1
Reduces the damage caused by the result of your skill by (S.Lv x 15)%. It does not reduce damage caused by side effects of skills.
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Treasure Hunt 1
Increases the quality of items obtained from drop items and Steal type skills.
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Plunder 1
Steal automatically activates when you attack. The S.Lv. of Steal is the higher of Plunder or Steal. It can be activated even if Steal has not been acquired.
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False Intent 1
Increases attack power by (S.Lv x 10)% against opponents larger than you (more than twice your weight).
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