Worthless Skill Escape (WN)

Chapter 52



Enjoy~


TL: ALT




Chapter 52 – Escape Skill Level 2


It has been a week since the double flood of the Shinjuku Station Underground Dungeon and the Mitsugaoka Park Dungeon.


To rest my bones and decide on a course of action for the future, I spent most of the week at home, minimizing my dungeon exploration.


I leaned back in my PC chair and looked up at the ceiling.


The ceiling still looks a little dingy.


But there is no actual soot on the ceiling.


I’ve noticed that the ceiling and walls of my room have a very light grayish tint to them after being in the house for the past week.


The coloring is similar to the walls and ceilings of a dungeon.


There is even a hint of magic in the air.


I never thought that my room had been turned into a dungeon.


I’ve been an experienced explorer, and now I know.


My room is very thinly dungeonized.


“Is that why I didn’t know about the dungeon ruckus outside for so many years?”


Haruka-san said that she survived the dungeon collapse and came to this world protected by the thoughts of her dungeonized husband.


Does that mean that I blocked out information from the outside world by dungeonizing my own room?


“Well, it doesn’t really matter.”


Now I know why I had been ignorant about dungeons for several years.


I knew that Haruka-san had told me that she had appeared in the dungeons of this world while Honoka-chan was still in her womb.


Considering Honoka-chan’s age, there is still a lag of more than ten years.


The problem that most people accept the appearance of the dungeons too openly also remains.


The mystery seems to be solved, but it isn’t.


“There are so many things I don’t understand anyway. There’s no point in thinking about it.”


If I’m going to think, I might as well think about something useful for exploration.


But I’ve thought about everything I need to think about for the past week.


The result is this status.


Status──────────────────


Yuto Kurashiki


Level 1


HP 69519/69519


MP 95274/95274


Attack Power 5178


Defense 20725


Magic Power 121914


Mental Strength 91384


Agility 102849


Luck 220115


・Unique Skill


Escape S.Lv2


・Acquired Skills


Magic: Advanced Fire Magic 1, Fire Magic 5, Wind Magic 1, Water Magic 1, Ice Magic 1, Lightning Magic 1, Obstruction Magic 1, Body Strengthening Magic 1


Physical Skills: Taijutsu 3, Club Technique 1


Special Abilities: Ninjutsu 2, Assassination 1, Poison Spray 1, Energy Drain 1, Earth Crack 1, Pseudo-Invincibility Barrier 1, Short Teleport 1, Plunder 1, Magic Outburst


Summoning: Summon Secret Monster 1, Summon Heroic Spirit 1, Summon Phantom Beast 1


Combat Support (Magic): Fast Chant 3, MP Recovery Speed Up 3, Magic Crit 3, Strong Strike Magic 2, Magic Barrage 2, Ancient Chant 2, MP Save 1, Attribute Boost 1, Double Chant 1, Trump Card 1


Combat Support (Preemptive): Surprise Attack 1, Preemptive Strike 1, First Move 1, Vanguard Knowledge 1


Combat Support (Attack): Fatal Crit 1, Backstab 1, All-Out Strike 1, Berserk 1


Combat Support (Defense): Self Regeneration 4, Evasion Up 1, Astral Defense 1, Magic Barrier 1, Self Damage Reduction 1, Absolute Defense, Solid Barrier 1, Magic Cancel 1, Parry 1


Combat Support (Survival): Astral Survival 1, Revive, Survive


Combat Support (Special Enhancement): Thought Acceleration 3, Heaven’s Punishment 1, Trump Card 1, Demon God Incarnation 1, Demonization 1, False Intent 1, Retrograde Intimidation


Combat Support (Other): Knock Out, Drive Away, Divide 1


Ability Value Enhancement: HP Enhancement 5, MP Enhancement 5, Defense Enhancement 5, Magic Power Enhancement 5, Mental Strength Enhancement 5, Agility Enhancement 1, Luck Enhancement 1, Physical Ability Enhancement 1


Resistance: Paralysis 2, Petrification 2, Sleep 2, Instant Death 2, Confusion 2, Silence 2


Exploration Support: Item Box 4, Enemy Search 3, Covert 3, Gain SP Up 2, Stealth, Presence Detection 1, Trap Detection 1, Trap Removal 1, Appraise, Simple Appraise, Disguise, Hidden Eyes, Archive, Mini Map, Treasure Hunt 1, Evac


・Equipment


Anti-Poison Earrings


Traveler’s Cloak


Ring of Protection


Emerald Rod


SP 2620


────────────────────


The reason I’m back to the Traveler’s Cloak is because the Rakan explorer saw me wearing the Cloak of Thunderstorm during the flood in the Hikarigaoka Park Dungeon.


I was hiding my face with the Raven Tengu Mask, but the cloak stood out so much.


I apologize to Serika, who gave it to me, but it would be better not to go out in public with it for the time being.


Now, you must have more on your mind than that, right?


Here’s the interesting part.


Skill──────────────────


Escape


S.Lv1 Able to flee from combat.


[NEW!] S.Lv2 Can escape from reality.


S.Lv1 “Escape from combat.”


Conditions of use::


Escape outside the combat area for (30-5 x S.Lv) seconds.


The range of the combat area is a space with a radius of (10 x S.Lv) meters from the center of the enemy’s starting position.


Special Notes:


If the user manages to escape, they will drop their gold.


The amount of money dropped is randomly determined within the range of ({50-10×S.Lv}±20)% of the amount possessed. The amount dropped will never be negative.


[NEW!] S.Lv2 “Escape from Reality.”


Conditions of use:


Keep the mind focused on escaping reality for (5-S.Lv) seconds.


Special Notes:


In the other space that can be entered by “Escape from Reality,” the relative speed of the flow of time between reality and the other space can be changed by one’s will. The range of change is from (0 to S.Lv) times.


If the user loses the will to return to the original reality, they will not be able to leave the other space.


The more it is used continuously, the less the user will want to return to the original reality.


Ability Value Compensation:


The owner of Escape always receives the following corrections to each ability stat.


HP -20%.


Defense -60%.


Mental +20%.


Agility +200%.


Luck +400%.


(The “Attack -50%” has been eliminated by the “Philosopher’s Stone Fragment.”)


────────────────────


After all my agonizing, I raised the skill level of Escape to level 2.


The ability that opened up as a result is Escape from Reality.


It may have a somewhat negative name, but as an ability, it is powerful.


Just by thinking about it for 3 seconds (in the case of level 2 skill), you can enter a different space.


The ability to control the flow of time in that other room is an added bonus.


No cooldown is specified, but the combination of “the more you use it continuously, the less you want to return to your original reality” and “if you lose the will to return to your original reality, you won’t be able to leave the other space” is too scary, isn’t it?


Getting rid of the “escape from battle” possession was hard, but not being able to return to the original world is really a fear of another dimension (only in another space…).


I tried to test it, but this ability was not triggered by ordinary thoughts.


I guess it means that I have to have a “strong desire to escape reality.”


It is an element of fear to put it in immediately.


I can only hope that the effect is worth the 640,000 SP.


I also used the Philosopher’s Stone Fragment (which removes one disadvantage of the skill) that I got as a bonus for meeting the last special condition for Escape.


There were three candidates for demerits to be eliminated.


Three of them are the negative correction for Attack Power, the negative correction for Defense, and the loss of Possessions when Escape (from combat) is successful.


There is also a negative correction for HP, but the negative correction for Defense is greater, so if I had to eliminate one of them, it would be Defense.


Of course, I also considered eliminating the disadvantages of other skills.


For example, the maximum HP reduction effect of Demon God Incarnation.


However, Demon God Incarnation is limited in the situations in which it is used.


In the sense that it always has a significant effect, it would still be better to remove one of the negative buffs to Escape.


Another option, of course, is to eliminate the disadvantage of losing money on Escape, especially if you value your earning potential as an explorer.


But I have 13 million in the bank, and I can sell the Elixir if I need to.


I don’t want to be extravagant, so it doesn’t make sense to improve my profitability by giving up expanding my forces.


If I want to make the most of my advantage of earning large amounts of SP, I would choose Attack Power, which allows me to add a wealth of weapon skills to my acquisition skill options.


The reason Attack Power, which no longer has the -50% correction, still looks so patchy is because I haven’t taken any weapon-based skills that can easily provide a bonus to Attack Power.


Otherwise, I bumped MP Enhancement to level 5.


With that, I achieved three special conditions (combination of two ability bonus skills).


In combination with the skills I have already acquired, I have obtained the following three skills.


Combination of MP Enhancement and Defense Enhancement,


Skill─────────────────


Solid Barrier 1


Creates an invisible barrier that blocks all physical attacks with magic.


It can negate physical damage equal to the amount of MP spent.


The barrier disappears after (S.Lv x 8) seconds.


────────────────────


With MP Enhancement and Magic Power Enhancement,


Skill─────────────────


Magic Outburst


A powerful, non-attribute magic attack that unleashes all of your MP.


The damage ignores any enhancement effects on the target. It also negates any buff effects on the target.


If the damage is less than the MP spent, the damage is guaranteed to be equal to the MP spent.


MP consumed by this skill cannot be recovered by any method other than natural recovery.


────────────────────


With MP Enhancement and Mental Strength Enhancement,


Skill─────────────────


Magic Cancel 1


Cancels magic directed at self by consuming (200-S.Lv x 15)% of the MP consumed by the magic.


────────────────────


Solid Barrier prevents the same amount of damage by consuming MP, while Magic Cancel cancels enemy magic by consuming more MP.


Solid Barrier is effective for a short period of time, but it seems to be able to keep blocking physical damage if you fight with it while reapplying it often.


The problem is MP consumption, but my MP is almost at the 100,000 mark. I have the MP Recovery Speed Up effect, and if I run out of MP, I can just drink Elixir.


I also leveled up my other useful skills: Self Regeneration to level 4, Fast Chant to level 3, Gain SP Up to level 2, and Taijutsu to level 3.


I also acquired Presence Detection, Body Strengthening Magic, Parry, and Club Technique.


The reason for the Club Technique weapon skill is that the Emerald Rod is currently the most powerful weapon available.


I acquired this skill as a trial until I can get another one.


If it’s a rod, shouldn’t it be a Staff Technique? You might think.


However, according to the wiki, the only weapons that can be used in the Staff Technique are simple, unadorned stick-shaped weapons, and heavy-tipped staffs like the Emerald Rod can only be used in the Club Technique.


The Emerald Rod can be used as a medium to activate magic without using the Club Technique, but if you want to use it as a blunt weapon, the Club Technique is the skill to use.


It seems that this is an easy place to make a mistake, and the comments section of the wiki was filled with the anger of explorers who had mistakenly acquired the Staff Technique.


Well, let’s see.


Now that I have finished checking the status, there is something I want to do today.


After eating breakfast prepared by my mother, I got on the bike I took out of the Item Box and rode to a certain dungeon.



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